[Am-info] Some thoughts on XBox Live
Sujal Shah
sujal@sujal.net
Sun, 29 Dec 2002 12:48:35 -0500
Hi everyone,
I don't know how many of you are into console gaming or are have kids
that are, but I've started seeing some of the first substantive reviews
of XBox Live. In addition, I play a lot of SOCOM, the PlayStation 2's
online gaming launch title, and have talked to other gamers about their
experiences with XBox live (the game supports voice comms).
The review with the best "feature list" approach is the Tom's Hardware
review that just go posted to /. :
http://www.tomshardware.com/game/20021214/index.html
In typical Tom's Hardware style, it's a wide review touching just about
every aspect, including reviewing some of the titles that are
Live-ready.
I'll let you read those reviews, but as you might expect, all of them
have been favorable. There was a little blurb in wired 2 months ago,
too, that gave XBox live an edge over the PS2.
In case you're not already familiar with the approach Microsoft is
taking with XBox Live, Microsoft is essentially running a subscription
service ($50 for the first year, pricing not yet determined for the
future). Microsoft is also running the gaming servers in 4 huge data
centers around the world. This way, they are a middle man in any
revenue stream and, the pitch goes, game companies can concentrate on
content instead of billing and running servers.
While you can imagine the response from the game publishers (EA has
officially said "No EA titles for XBox Live"), this approach has
several benefits for the end user. Some important ones:
- one signon rather than one per game
- built in IM features across all games (invite friends playing, for
example, MechAssault to play Ghost Recon with you)
- voice comms available in all games (headset is part of the XBox Live
Starter Kit)
- one bill rather than one per title
There are also some technical differences. Some important ones:
- voice comms work fluidly, including full duplex (SOCOM on the PS2
only allows one person to speak at a time).
- hardware is built in to XBox, and is broadband only (PS2 has some
modem titles)
- better "game host" features, i.e. finer controls over kicking unruly
players, etc.
You can read about all of this, as I said. What I did want to pass on
was the reaction I've heard from gamers online. The reaction has been
positive from everyone I've talked to. In fact, I know of a number of
SOCOM gamers that have more or less stopped playing that game to play
on XBox Live. The features I highlighted above were the primary
reasons mentioned for preferring XBox Live over SOCOM and the PS2
titles. In addition, people have experienced better reliability from
the Live servers than the SOCOM ones (especially after christmas! all
these new players all of a sudden :) ).
Most people, when they talk about XBox live speak positively about
their experiences. So far, I've heard only one negative reaction, and
that was from someone who doesn't play online much at all (he has a
bunch of roomates, so they just all pile onto the couch on a single
XBox and play head to head there).
Anyway, if people have particular questions about this, I can try to
find out more. My ex-girlfriend has an XBox and a friend at work has
the XBox and Live already. I think that Microsoft is onto something
here, and has the titles to bring people over. Once the new Halo comes
out for Live, I think more people will migrate. If anyone is
interested in looking at how Microsoft will create more revenue in the
future, they should really pay attention to this. Gamers are
notoriously loose with cash. Most of the gamers I've talked to are
either around 18-21, in college and working just to pay for this stuff,
or like me (late 20's/early 30's gamers). The second group is
significant because it's people like me that have some spare cash,
broadband (a critical component), and some time.
An aside: it's amazing to me to see how many husband/wife pairs play
online. The wife usually gets hooked after seeing their husband online
for some time. :)
Sujal
------ sujal shah ------ sujal@sujal.net -----
http://www.sujal.net